Weapon
Specifications and Ratings
Missile Types
|
Icon |
Name |
Tech |
Tons |
Range |
Recycle |
Damage
|
Heat |
Max Ammo &
Per Ton |
Comments |
|
|
LRM 5 |
Clan |
2 |
1000 |
6 |
4 |
1.2 |
720/240 |
LRM’s are they
most useful weapons on the block when paired with a Mech that has a Narc
Beacon you can rain down on the enemy like the Wrath of God. All LRM’s all
clan LRM’s are worth there weight in gold when you need constant fire
support. |
|
|
LRM 10 |
Clan |
3.5 |
1000 |
6 |
8 |
2.4 |
720/240 |
|
|
|
LRM 15 |
Clan |
4.5 |
1000 |
6 |
12 |
3 |
1440/240 |
|
|
|
LRM 20 |
Clan |
6 |
1000 |
6 |
16 |
3.6 |
1440/240 |
|
|
|
LRM 5 |
IS |
3 |
1000 |
6 |
4 |
1.2 |
720/240 |
Why bother with
inferior IS Technology! |
|
|
LRM 10 |
IS |
6 |
1000 |
6 |
8 |
2.4 |
720/240 |
Why bother with
inferior IS Technology! |
|
|
LRM 15 |
IS |
8 |
1000 |
6 |
12 |
3 |
1440/240 |
Why bother with
inferior IS Technology! |
|
|
LRM 20 |
IS |
11 |
1000 |
6 |
16 |
3.6 |
1440/240 |
Why bother with
inferior IS Technology! |
|
|
MRM 10 |
IS |
5 |
400 |
5 |
8 |
2.4 |
720/240 |
The MRM packs
the best punch for the price. Although it does not have a guidance system
(lock on) at 400 meters its still not to hard to hit your target. The
increased range and damage along with the ammo per ton makes it better suited
to short to medium range combat. In the same space as a Streak 6, you can
pack twice the ammo, better than twice the damage and greater range for less
than 2 times the weight. |
|
|
MRM 20 |
IS |
8 |
400 |
5 |
16 |
4.8 |
1440/240 |
|
|
|
MRM 30 |
IS |
11 |
400 |
5 |
24 |
6 |
1440/240 |
|
|
|
MRM 40 |
IS |
13 |
400 |
5 |
32 |
7.2 |
2160/240 |
|
|
|
Streak SRM 2 |
Clan |
2 |
250 |
3 |
2.4 |
.6 |
360/120 |
The main
advantages to these short-range missiles are the ability to lock onto a
target instantly and follow terrain.
There fast reload time and moderate damage makes them ideal for small
to medium mechs. |
|
|
Streak SRM 4 |
Clan |
3 |
250 |
3 |
4.8 |
.9 |
360/120 |
|
|
|
Streak SRM 6 |
Clan |
4 |
250 |
3 |
7.2 |
1.2 |
720/120 |
|
|
|
SRM 2 |
IS |
2 |
250 |
2 |
2 |
.4 |
360/120 |
Why bother with
inferior IS Technology! |
|
|
SRM 4 |
IS |
3 |
250 |
2 |
4 |
.6 |
360/120 |
Why bother with
inferior IS Technology! |
|
|
SRM 6 |
IS |
4 |
250 |
2 |
6 |
.8 |
720/120 |
Why bother with
inferior IS Technology! |
|
|
Thunderbolt |
IS |
14 |
1000 |
8 |
23 |
7 |
135/15 |
There is a lot
that can be said about the Thunderbolt; most notable is that it can be a
snipers worst nightmare not only because of the damage but also because of
how it will disrupt your aim off your target. |